Ancient Grimblar
Identity Card
Card Header: Types, size and tagline
- Beast
- Unique
Stats
Abilities
- Abject Terror [T]
- Assassinate* [A]
- Crunch (3)[C]
- Indomitable [C]
- Mighty Blow [C]
- Pathfinder (0)[S]
- Unstoppable [T]
- Very Powerful [C]
- Very Tough* [S]
- Wild Animal [T]
Card Footer: Race and cost
More Information
Abilities
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Abject Terror [T]
Any model within Command Range is Stunned. A Stunned model loses one Combat Stone and one Support Stone and does not recover Stamina.
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Assassinate* [A]
Fight a combat against an adjacent Enemy model. Neither side may benefit from Support.
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Crunch (3)[C]
Cast an extra 3 Erac Combat Stones when attacking (as opposed to being attacked).
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Indomitable [C]
This model does not lose its Combat Action if it is attacked.
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Mighty Blow [C]
Use before combat. Cast one less Combat Stone in combat. Any successful Erac require two Oran to be blocked.
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Pathfinder (0)[S]
At the start of the game you may choose not to deploy this model. You may use an Initiative Counter during the game to deploy this model at least 9 inches from any Enemy models. The model may be activated during the Turn.
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Unstoppable [T]
This model moves at full rate even if forced to Move Cautiously, and may move through Small Enemy models.
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Very Powerful [C]
Any blows that are landed by this model must be saved with a -2 modifier.
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Very Tough* [S]
Re-roll a failed Toughness save.
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Wild Animal [T]
This model treats all models as Enemies and will always use its Combat Action to initiate a combat with the nearest model.
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