Harpoon Cannon
Identity Card
Card Header: Types, size and tagline
Harpoon Cannon
experimental
- Object
- Contraption
Tiny
Stats
Movement
Special
Attack
None
Support
None
Save
3+
CR
None
Stamina
1
Abilities
- Fuel [T]
- Operated (1)[R]
- Untrained [T]
- Very Tough* [S]
- Sturdy [T]
- Unwieldy [T]
Harpoon
Harpoon Stats
Movement
0"
Range
12"
Attack
2
Harpoon Abilities
- Accurate [R]
- Powerful [C]
Card Footer: Race and cost
Item
Cost
15
More Information
Abilities
-
Fuel [T]
This model does not recover Stamina during the End Phase.
-
Operated (1)[R]
This model may be fired if it has not moved this Turn and there is least 1 Unengaged Friendly Operator model adjacent to it. The Operator[T] must spend its Activation in order to fire.
-
Untrained [T]
This model may not be Activated Directly.
-
Very Tough* [S]
Re-roll a failed Toughness save.
-
Sturdy [T]
This model cannot be targeted by Ranged Attacks.
-
Unwieldy [T]
A model can only carry one Unwieldy[T] object. Small models Move Cautiously if carrying an Unwieldy[T] object. A model carrying an Unwieldy[T] object must pay an extra Stamina before it uses a Stamina ability. Huge models ignore the Unwieldy[T] trait.
-
Harpoon Abilities
-
Accurate [R]
Recast up to one failed Combat Stone for this attack.
-
Powerful [C]
Any blows that are landed by this model must be saved with a -1 modifier.
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