Harpoon Cannon

Identity Card

Card Header: Types, size and tagline

Harpoon Cannon
experimental
  • Object
  • Contraption
Tiny

Stats

Movement
Special
Attack
None
Support
None
Save
3+
CR
None
Stamina
1

Abilities

  • Fuel [T]
  • Operated (1)[R]
  • Untrained [T]
  • Very Tough* [S]
  • Sturdy [T]
  • Unwieldy [T]

Harpoon

Harpoon Stats

Movement
0"
Range
12"
Attack
2

Harpoon Abilities

  • Accurate [R]
  • Powerful [C]

Card Footer: Race and cost

Item
Cost 15

More Information

  • Abilities

    • Fuel [T]

      This model does not recover Stamina during the End Phase.

    • Operated (1)[R]

      This model may be fired if it has not moved this Turn and there is least 1 Unengaged Friendly Operator model adjacent to it. The Operator[T] must spend its Activation in order to fire.

    • Untrained [T]

      This model may not be Activated Directly.

    • Very Tough* [S]

      Re-roll a failed Toughness save.

    • Sturdy [T]

      This model cannot be targeted by Ranged Attacks.

    • Unwieldy [T]

      A model can only carry one Unwieldy[T] object. Small models Move Cautiously if carrying an Unwieldy[T] object. A model carrying an Unwieldy[T] object must pay an extra Stamina before it uses a Stamina ability. Huge models ignore the Unwieldy[T] trait.

  • Harpoon Abilities

    • Accurate [R]

      Recast up to one failed Combat Stone for this attack.

    • Powerful [C]

      Any blows that are landed by this model must be saved with a -1 modifier.