Heavy Derak
Identity Card
Card Header: Types, size and tagline
- Object
- Contraption
Stats
Abilities
- Unstable (1, 2)[T]
- Fuel [T]
- Untrained [T]
- Very Tough* [S]
- Sturdy [T]
- Operated (1)[R]
- Unwieldy [T]
Derak
Derak Stats
Derak Abilities
- Long Range* (6)[R]
- Shatter [R]
- Overdrive* [C]
- Powerful [C]
Card Footer: Race and cost
More Information
Abilities
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Unstable (1, 2)[T]
Each Turn, roll a 2+ Toughness save with no re-roll allowed before each Stamina beyond the first 1 already spent this Turn is spent. If failed, this model Vents and is then removed as a casualty. All models under the cloud when it is placed are hit with a 2 Combat Stones Ranged Attack. If this happens during a combat it ends immediately and no blows are landed by either side.
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Fuel [T]
This model does not recover Stamina during the End Phase.
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Untrained [T]
This model may not be Activated Directly.
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Very Tough* [S]
Re-roll a failed Toughness save.
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Sturdy [T]
This model cannot be targeted by Ranged Attacks.
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Operated (1)[R]
This model may be fired if it has not moved this Turn and there is least 1 Unengaged Friendly Operator model adjacent to it. The Operator[T] must spend its Activation in order to fire.
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Unwieldy [T]
A model can only carry one Unwieldy[T] object. Small models Move Cautiously if carrying an Unwieldy[T] object. A model carrying an Unwieldy[T] object must pay an extra Stamina before it uses a Stamina ability. Huge models ignore the Unwieldy[T] trait.
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Derak Abilities
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Long Range* (6)[R]
Increase the range of this attack by 6”.
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Shatter [R]
This attack ignores the Sturdy[T] ability.
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Overdrive* [C]
Use before combat. Cast one additional Combat Stone.
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Powerful [C]
Any blows that are landed by this model must be saved with a -1 modifier.
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