Heavy KalMalog
Identity Card
Card Header: Types, size and tagline
Heavy KalMalog
play test
- Elite
- Mechanical
Large
Stats
Movement
3"
Attack
3
Support
1
Save
3+
CR
0.5"
Stamina
6
Abilities
- Cadre (1)[L]
- Fuel [T]
- Unstable (1, 2)[T]
- Sprint* (3)[A]
- Very Tough* [S]
Guns
Guns Stats
Movement
0"
Range
12"
Attack
2
Guns Abilities
- Ferocity* [C]
- Quick Shot* [R]
- Long Range* (6)[R]
Card Footer: Race and cost
Delgon – Core
Cost
50
More Information
Abilities
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Cadre (1)[L]
Activate up to 1 Friendly model with the Cadre[L] ability.
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Fuel [T]
This model does not recover Stamina during the End Phase.
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Unstable (1, 2)[T]
Each Turn, roll a 2+ Toughness save with no re-roll allowed before each Stamina beyond the first 1 already spent this Turn is spent. If failed, this model Vents and is then removed as a casualty. All models under the cloud when it is placed are hit with a 2 Combat Stones Ranged Attack. If this happens during a combat it ends immediately and no blows are landed by either side.
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Sprint* (3)[A]
Move up to 3”. This ability may only be used after this model has performed a Basic Movement.
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Very Tough* [S]
Re-roll a failed Toughness save.
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Guns Abilities
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Ferocity* [C]
Cast one additional Combat Stone.
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Quick Shot* [R]
Make an additional Ranged Attack.
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Long Range* (6)[R]
Increase the range of this attack by 6”.
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