Heavy KalMalog With Deraks

Identity Card

Card Header: Types, size and tagline

Heavy KalMalog With Deraks
play test
  • Elite
  • Mechanical
Large

Stats

Movement
3"
Attack
3
Support
1
Save
3+
CR
0.5"
Stamina
6

Abilities

  • Cadre (1)[L]
  • Fuel [T]
  • Unstable (1, 2)[T]
  • Sprint* (3)[A]
  • Very Tough* [S]

Guns

Guns Stats

Movement
0"
Range
12"
Attack
2

Guns Abilities

  • Overdrive* [C]
  • Powerful [C]
  • Long Range* (6)[R]
  • Shatter [R]

Card Footer: Race and cost

Delgon – Core
Cost 50

More Information

  • Abilities

    • Cadre (1)[L]

      Activate up to 1 Friendly model with the Cadre[L] ability.

    • Fuel [T]

      This model does not recover Stamina during the End Phase.

    • Unstable (1, 2)[T]

      Each Turn, roll a 2+ Toughness save with no re-roll allowed before each Stamina beyond the first 1 already spent this Turn is spent. If failed, this model Vents and is then removed as a casualty. All models under the cloud when it is placed are hit with a 2 Combat Stones Ranged Attack. If this happens during a combat it ends immediately and no blows are landed by either side.

    • Sprint* (3)[A]

      Move up to 3”. This ability may only be used after this model has performed a Basic Movement.

    • Very Tough* [S]

      Re-roll a failed Toughness save.

  • Guns Abilities

    • Overdrive* [C]

      Use before combat. Cast one additional Combat Stone.

    • Powerful [C]

      Any blows that are landed by this model must be saved with a -1 modifier.

    • Long Range* (6)[R]

      Increase the range of this attack by 6”.

    • Shatter [R]

      This attack ignores the Sturdy[T] ability.