Hunter
Identity Card
Card Header: Types, size and tagline
- Elite
Making a living hunting dangerous beasts
Stats
Abilities
- Beast Handler (4)[L]
- Combat Trained (2)[C]
- Confuse* [A]
- Get ’em!* [A]
- Pathfinder (4)[S]
- Ranger [T]
- Solo [T]
Card Footer: Race and cost
More Information
Abilities
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Beast Handler (4)[L]
Activate up to 4 Friendly Beasts.
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Combat Trained (2)[C]
Recast up to 2 failed Combat Stones. Can be used once per combat.
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Confuse* [A]
Select a Beast model within this model’s Command Range. The model may not use any Combat abilities or Activation abilities for the rest of the Turn.
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Get ’em!* [A]
Select one Friendly Beast model within this model’s Command Range to initiate a Combat Action. Both sides may benefit from Support.
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Pathfinder (4)[S]
At the start of the game you may choose not to deploy this model and up to 4 other Small or Medium models. You may use an Initiative Counter during the game to deploy these models as a single group at least 9 inches from any Enemy models. The models may be activated during the Turn.
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Ranger [T]
This model may move over difficult terrain without Moving Cautiously.
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Solo [T]
If this model is Activated Directly then after it has activated you may return one of your Initiative Counters to the pool.
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