Balloon

Identity Card

Card Header: Types, size and tagline

Balloon
experimental
  • Contraption
Colossal

Stats

Movement
8"
Attack
None
Support
None
Save
4+
CR
None
Stamina
6

Abilities

  • Untrained [T]
  • Erratic (3)[T]
  • Flying [T]
  • Vehicle (1)[T]
  • Obstructing [T]
  • Flying Transport (4)[A]
  • In The Air* [A]
  • Fuel [T]
  • Very Tough* [S]

Bomb

Bomb Stats

Movement
None
Range
0"
Attack
3

Bomb Abilities

  • Death From Above [R]
  • Bombs Away! [R]
  • Imprecise (2)[R]

Card Footer: Race and cost

Item
Cost None

More Information

  • Abilities

    • Untrained [T]

      This model may not be Activated Directly.

    • Erratic (3)[T]

      This model is difficult to control. Place a Target Marker within movement range. Cast 3 Combat Stones and scatter the destination 2 inches from the target for each miss (roll a D6 to determine direction). Stamina can be used to recast stones.

    • Flying [T]

      This model may move over Enemy models as long as it has sufficient movement. It may also move at full rate even if forced to Move Cautiously.

    • Vehicle (1)[T]

      This model may carry up to 1 Small Friendly model as Crew.

    • Obstructing [T]

      Models on this model count as Obstructed if targeted by Ranged Attacks.

    • Flying Transport (4)[A]

      If this model is ”on the ground”, select up to 4 Friendly or Allied models that are in base contact with it to board the transport (place the models on the side of the game board). A Medium model counts as 2 models, a Large model counts as 4, a Huge model counts as 8. Models can only disembark if the model is ”on the ground”.

    • In The Air* [A]

      • This model may start the game either ”on the ground” or ”in the air”. During Activation, instead of moving the model may spend one Stamina to go up ”in the air” (if ”on the ground”), or down ”on the ground” (if ”in the air”)
      • If at any time the model does not have Crew, it is considered out of control and lost (remove the model from the board).
      • When ”in the air”, the model can only engage in Close Combat with other flying models.
    • Fuel [T]

      This model does not recover Stamina during the End Phase.

    • Very Tough* [S]

      Re-roll a failed Toughness save.

  • Bomb Abilities

    • Death From Above [R]

      This attack ignores the Engaged and Obstructed conditions.

    • Bombs Away! [R]

      Bombs can only be dropped if at least one passenger (not Crew) is on board. As many bombs can be dropped per Turn as passengers are on board.

    • Imprecise (2)[R]

      Place a Target Marker in contact with the base of the model. Cast 2 Combat Stones and scatter the impact 2 inches from the target for each miss (roll a D6 to determine direction). The model dropping the bomb may use its Stamina to recast stones. Place a 3 inches Template on the impact point: all models under the Template are hit.