River Akitiin Coil
Identity Card
Card Header: Types, size and tagline
River Akitiin Coil
- Beast
- Body Section
Medium
Stats
Movement
0"
Attack
0
Support
1
Save
3+
CR
0"
Stamina
Special
Abilities
- Swim (9)[A]
- Constrict (3)[C]
- Very Tough* [S]
- River Akitiin [S]
Card Footer: Race and cost
Wild Creature
Cost
Special
More Information
Abilities
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Swim (9)[A]
This model may Move Cautiously through both shallow and deep water. It may move up to 9” if the move is entirely within water.
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Constrict (3)[C]
This model provides 3 additional Combat Stones if supporting another model with Constrict[C].
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Very Tough* [S]
Re-roll a failed Toughness save.
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River Akitiin [S]
The River Akitiin is made up of four Body Sections: a Head, two Coils and a Tail.
- All the Body Sections are considered as separate models but are part of the same creature, that activates together and has a single pool of Stamina. The Akitiin will not attack itself with Wild Animal[T].
- If you are using a River Akitiin in your game then you must place a river or large lake during game set-up.
- At the start of the game you may deploy a single Coil section anywhere in the water, regardless of normal deployment rules. If possible, this must be at least 9 inches from any Enemy models.
- During the Activation of any Body Section you may spend one Stamina to deploy one other Body Section within 6 inches. The deployed Body Section may not activate this Turn.
- After completing a Body Section’s Activation, it is removed if it is not within 6 inches of another Body section, or if any other Body Sections are more than 12 inches away, unless it is the only section on the table.
- If a Body Section fails a Toughness save roll it is removed as normal, but can be returned as part of a future Activation as long as there is at least one section on the table. If all Body Sections have been removed then the River Akitiin is treated as a casualty.
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