River Akitiin Coil

Identity Card

Card Header: Types, size and tagline

River Akitiin Coil
  • Beast
  • Body Section
Medium

Stats

Movement
0"
Attack
0
Support
1
Save
3+
CR
0"
Stamina
Special

Abilities

  • Swim (9)[A]
  • Constrict (3)[C]
  • Very Tough* [S]
  • River Akitiin [S]

Card Footer: Race and cost

Wild Creature
Cost Special

More Information

  • Abilities

    • Swim (9)[A]

      This model may Move Cautiously through both shallow and deep water. It may move up to 9” if the move is entirely within water.

    • Constrict (3)[C]

      This model provides 3 additional Combat Stones if supporting another model with Constrict[C].

    • Very Tough* [S]

      Re-roll a failed Toughness save.

    • River Akitiin [S]

      The River Akitiin is made up of four Body Sections: a Head, two Coils and a Tail.

      • All the Body Sections are considered as separate models but are part of the same creature, that activates together and has a single pool of Stamina. The Akitiin will not attack itself with Wild Animal[T].
      • If you are using a River Akitiin in your game then you must place a river or large lake during game set-up.
      • At the start of the game you may deploy a single Coil section anywhere in the water, regardless of normal deployment rules. If possible, this must be at least 9 inches from any Enemy models.
      • During the Activation of any Body Section you may spend one Stamina to deploy one other Body Section within 6 inches. The deployed Body Section may not activate this Turn.
      • After completing a Body Section’s Activation, it is removed if it is not within 6 inches of another Body section, or if any other Body Sections are more than 12 inches away, unless it is the only section on the table.
      • If a Body Section fails a Toughness save roll it is removed as normal, but can be returned as part of a future Activation as long as there is at least one section on the table. If all Body Sections have been removed then the River Akitiin is treated as a casualty.