River Akitiin Head
Identity Card
Card Header: Types, size and tagline
- Beast
- Body Section
Terrifying monstrosities from the depths
Stats
Abilities
- Swim (3)[A]
- Aggressive (6)[T]
- Instinctive (3, 0)[T]
- Lunge (6)[C]
- Crunch (2)[C]
- Powerful [C]
- Very Tough* [S]
- Wild Animal [T]
- River Akitiin [S]
Card Footer: Race and cost
More Information
Abilities
-
Swim (3)[A]
This model may Move Cautiously through both shallow and deep water. It may move up to 3” if the move is entirely within water.
-
Aggressive (6)[T]
This model always gets a Combat Action if there are any Enemy models within 6”.
-
Instinctive (3, 0)[T]
This model always casts at least 3 Erac in combat.
-
Lunge (6)[C]
Use this model's Combat Action to attack a model within 6”. These models count as adjacent for the duration of the combat. This may be used to attack through obstructing models.
-
Crunch (2)[C]
Cast an extra 2 Erac Combat Stones when attacking (as opposed to being attacked).
-
Powerful [C]
Any blows that are landed by this model must be saved with a -1 modifier.
-
Very Tough* [S]
Re-roll a failed Toughness save.
-
Wild Animal [T]
This model treats all models as Enemies and will always use its Combat Action to initiate a combat with the nearest model.
-
River Akitiin [S]
The River Akitiin is made up of four Body Sections: a Head, two Coils and a Tail.
- All the Body Sections are considered as separate models but are part of the same creature, that activates together and has a single pool of Stamina. The Akitiin will not attack itself with Wild Animal[T].
- If you are using a River Akitiin in your game then you must place a river or large lake during game set-up.
- At the start of the game you may deploy a single Coil section anywhere in the water, regardless of normal deployment rules. If possible, this must be at least 9 inches from any Enemy models.
- During the Activation of any Body Section you may spend one Stamina to deploy one other Body Section within 6 inches. The deployed Body Section may not activate this Turn.
- After completing a Body Section’s Activation, it is removed if it is not within 6 inches of another Body section, or if any other Body Sections are more than 12 inches away, unless it is the only section on the table.
- If a Body Section fails a Toughness save roll it is removed as normal, but can be returned as part of a future Activation as long as there is at least one section on the table. If all Body Sections have been removed then the River Akitiin is treated as a casualty.
-