River Akitiin Head

Identity Card

Card Header: Types, size and tagline

River Akitiin Head
  • Beast
  • Body Section
Large
Terrifying monstrosities from the depths

Stats

Movement
0"
Attack
4
Support
1
Save
4+
CR
6"
Stamina
3

Abilities

  • Swim (3)[A]
  • Aggressive (6)[T]
  • Instinctive (3, 0)[T]
  • Lunge (6)[C]
  • Crunch (2)[C]
  • Powerful [C]
  • Very Tough* [S]
  • Wild Animal [T]
  • River Akitiin [S]

Card Footer: Race and cost

Wild Creature
Cost 150

More Information

  • Abilities

    • Swim (3)[A]

      This model may Move Cautiously through both shallow and deep water. It may move up to 3” if the move is entirely within water.

    • Aggressive (6)[T]

      This model always gets a Combat Action if there are any Enemy models within 6”.

    • Instinctive (3, 0)[T]

      This model always casts at least 3 Erac in combat.

    • Lunge (6)[C]

      Use this model's Combat Action to attack a model within 6”. These models count as adjacent for the duration of the combat. This may be used to attack through obstructing models.

    • Crunch (2)[C]

      Cast an extra 2 Erac Combat Stones when attacking (as opposed to being attacked).

    • Powerful [C]

      Any blows that are landed by this model must be saved with a -1 modifier.

    • Very Tough* [S]

      Re-roll a failed Toughness save.

    • Wild Animal [T]

      This model treats all models as Enemies and will always use its Combat Action to initiate a combat with the nearest model.

    • River Akitiin [S]

      The River Akitiin is made up of four Body Sections: a Head, two Coils and a Tail.

      • All the Body Sections are considered as separate models but are part of the same creature, that activates together and has a single pool of Stamina. The Akitiin will not attack itself with Wild Animal[T].
      • If you are using a River Akitiin in your game then you must place a river or large lake during game set-up.
      • At the start of the game you may deploy a single Coil section anywhere in the water, regardless of normal deployment rules. If possible, this must be at least 9 inches from any Enemy models.
      • During the Activation of any Body Section you may spend one Stamina to deploy one other Body Section within 6 inches. The deployed Body Section may not activate this Turn.
      • After completing a Body Section’s Activation, it is removed if it is not within 6 inches of another Body section, or if any other Body Sections are more than 12 inches away, unless it is the only section on the table.
      • If a Body Section fails a Toughness save roll it is removed as normal, but can be returned as part of a future Activation as long as there is at least one section on the table. If all Body Sections have been removed then the River Akitiin is treated as a casualty.