Riverfolk First Mate

Identity Card

Card Header: Types, size and tagline

Riverfolk First Mate
  • Elite
Small
Finding refuge after the invasion of Engu

Stats

Movement
6"
Attack
3
Support
1
Save
4+
CR
12"

Abilities

  • Sea Legs [T]
  • Hook (2)[A]
  • Pitch (2)[C]
  • Captain (2)[L]
  • Combat Trained (1)[C]
  • Well-Travelled [T]
  • Powerful [C]
  • Favoured Allies (Tahela)[T]

Card Footer: Race and cost

Empire – Riverfolk
Cost 40

More Information

  • Abilities

    • Sea Legs [T]

      While on a Boat, this model gains Surefooted[T] (this model may re-roll a failed Agility Test).

    • Hook (2)[A]

      After a normal movement, select one object or model of equal size or smaller within 2” and move it adjacent to this model.

    • Pitch (2)[C]

      If this model lands a blow on a model of equal size or smaller then it may move the model up to 2” in any direction before they make their Toughness save roll.

    • Captain (2)[L]

      Activate up to 2 Friendly Troops or Civilians.

    • Combat Trained (1)[C]

      Recast up to 1 failed Combat Stone. Can be used once per combat.

    • Well-Travelled [T]

      This model treats all Allies as Friendly models.

    • Powerful [C]

      Any blows that are landed by this model must be saved with a -1 modifier.

    • Favoured Allies (Tahela)[T]

      This model allows you to take models of type Tahela as Allies. Those models and this model may treat each other as being Friendly.