Riverfolk First Mate
Identity Card
Card Header: Types, size and tagline
Riverfolk First Mate
- Elite
Small
Finding refuge after the invasion of Engu
Stats
Movement
6"
Attack
3
Support
1
Save
4+
CR
12"
Abilities
- Sea Legs [T]
- Hook (2)[A]
- Pitch (2)[C]
- Captain (2)[L]
- Combat Trained (1)[C]
- Well-Travelled [T]
- Powerful [C]
- Favoured Allies (Tahela)[T]
Card Footer: Race and cost
Empire – Riverfolk
Cost
40
More Information
Abilities
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Sea Legs [T]
While on a Boat, this model gains Surefooted[T] (this model may re-roll a failed Agility Test).
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Hook (2)[A]
After a normal movement, select one object or model of equal size or smaller within 2” and move it adjacent to this model.
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Pitch (2)[C]
If this model lands a blow on a model of equal size or smaller then it may move the model up to 2” in any direction before they make their Toughness save roll.
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Captain (2)[L]
Activate up to 2 Friendly Troops or Civilians.
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Combat Trained (1)[C]
Recast up to 1 failed Combat Stone. Can be used once per combat.
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Well-Travelled [T]
This model treats all Allies as Friendly models.
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Powerful [C]
Any blows that are landed by this model must be saved with a -1 modifier.
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Favoured Allies (Tahela)[T]
This model allows you to take models of type Tahela as Allies. Those models and this model may treat each other as being Friendly.
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