Skerrat Broodmother
Identity Card
Card Header: Types, size and tagline
- Beast
- Elite
Stats
Abilities
- Aggressive (3)[T]
- Charge (2)[A]
- Dodge* [C]
- Pounce (3)[C]
- Beast Handler (4)[L]
- Favoured Allies (Setir Skerrat)[T]
- Powerful [C]
- Ranger [T]
- Savage [C]
- Setir Skerrat Trainer (4, Beast Handler(3))[T]
- Frenzy [C]
Card Footer: Race and cost
More Information
Abilities
-
Aggressive (3)[T]
This model always gets a Combat Action if there are any Enemy models within 3”.
-
Charge (2)[A]
Fight a combat against an adjacent Enemy immediately after this model has moved using its Basic Movement. This model may not benefit from Support but casts 2 additional Combat Stones. This ability may not be used if this model had to Move Cautiously.
-
Dodge* [C]
Force your opponent to turn over one successful Erac.
-
Pounce (3)[C]
Use this model’s Combat Action to move up to 3” and fight a combat against an adjacent Enemy model.
-
Beast Handler (4)[L]
Activate up to 4 Friendly Beasts.
-
Favoured Allies (Setir Skerrat)[T]
This model allows you to take models of type Setir Skerrat as Allies. Those models and this model may treat each other as being Friendly.
-
Powerful [C]
Any blows that are landed by this model must be saved with a -1 modifier.
-
Ranger [T]
This model may move over difficult terrain without Moving Cautiously.
-
Savage [C]
If all successful casts are Erac then any blows landed on the Enemy must be saved with a -1 modifier.
-
Setir Skerrat Trainer (4, Beast Handler(3))[T]
At the start of the game, up to 4 Setir Skerrats in the force may be given the Beast Handler(3) ability.
-
Frenzy [C]
All Friendly models within this model's Command Range gain Aggressive[T] (1) and Pounce[C] (1).
-