Trebarnii Master River Hunter
Identity Card
Card Header: Types, size and tagline
- Elite
Stats
Abilities
- Beast Handler (3)[L]
- Travelling Biologist (2)[T]
- Whistle [T]
- Confuse* [A]
- Pathfinder (4)[S]
- Captain (6)[L]
- Combat Discipline* [C]
- Combat Trained (2)[C]
- Swim (6)[A]
- Ranger [T]
Card Footer: Race and cost
More Information
Abilities
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Beast Handler (3)[L]
Activate up to 3 Friendly Beasts.
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Travelling Biologist (2)[T]
This model may be accompanied by up to 2 Beast models selected from any Culture or Theme by paying the usual points cost. The Beasts count as Allies, but this model treats them as Friendly.
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Whistle [T]
This model may double its Command Range when using Leadership abilities.
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Confuse* [A]
Select a Beast model within this model’s Command Range. The model may not use any Combat abilities or Activation abilities for the rest of the Turn.
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Pathfinder (4)[S]
At the start of the game you may choose not to deploy this model and up to 4 other Small or Medium models. You may use an Initiative Counter during the game to deploy these models as a single group at least 9 inches from any Enemy models. The models may be activated during the Turn.
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Captain (6)[L]
Activate up to 6 Friendly Troops or Civilians.
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Combat Discipline* [C]
Recast any or all Combat Stones.
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Combat Trained (2)[C]
Recast up to 2 failed Combat Stones. Can be used once per combat.
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Swim (6)[A]
This model may Move Cautiously through both shallow and deep water. It may move up to 6” if the move is entirely within water.
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Ranger [T]
This model may move over difficult terrain without Moving Cautiously.
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